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Purpose: This research aims to determine the effect of using the Math Challenge Card (Mathkit. id) card game method in learning multiplication on students assisted by the Nusa Educator Community. Method: This research used 25 students assisted by the Nusa Educators Community aged 12-17. The data is in the form of post-test scores, which will be compared with students’ pre-tests during research at each game level. Practical Applications: This card game method can be used to learn multiplication, especially for students who have not memorized basic multiplication operations. Conclusion: The research results showed an increase in the post-test skills scores compared to the students’ pre-test. The increase in the score at level 1 was 23%; at level 2, it was 31%, and the average maths quiz score was 85. This indicates that the Math Challenge Card (Mathkit. id) game method effectively improves students’ multiplication abilities.
Huda et al. (Thu,) studied this question.