This article explores the innovative use of video games in teaching architecture and urbanism, focusing on the United Nations’ "Block by Block" program and its connection to Japan’s community-based urban planning approach, "machizukuri." Through detailed case studies and comparative analysis, the study ex-amines the effectiveness of these methods in engaging young people and fostering community involvement in urban planning. The findings suggest that integrating digital tools like Minecraft into participatory plan-ning processes can enhance engagement and educational outcomes, offering valuable lessons for future urban planning education.
Léo Martial (Thu,) studied this question.