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Physical Interaction and Viewpoint Optimization in Active Video Games: A User Experience and f-Divergence-Based Approach | Synapse
March 3, 2026
Physical Interaction and Viewpoint Optimization in Active Video Games: A User Experience and f-Divergence-Based Approach
MM
Micaela Martin
Universitat Jaume I
Key Points
Viewpoint optimization enhances user experience in active video games, leading to better engagement.
F-divergence metrics provide a quantitative approach to assess user interaction effectiveness.
Analysis employed various user experience principles to refine gaming dynamics.
Optimization strategies may improve accessibility, making the games more enjoyable for a wider audience.
Abstract
Compendi d'articles, Doctorat internacional
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Micaela Martin (Fri,) studied this question.
synapsesocial.com/papers/69a75fe7c6e9836116a2c3d4
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