This paper gives a structural explanation of “evil” under modern cheap coherence conditions. Evil here is not treated as a cosmic force or a simple moral label. It is treated as a predictable failure mode: a person or system senses contradiction (“something is wrong”) but cannot name it, carry it, or fix it through revision a real update under feedback. In cheap coherence fast narrative without constraint-coupling environments, coherence internally consistent story closure is rewarded, while contact real feedback from reality: time, contradiction, cost, repair, consequence is avoided. The system protects its persona coherence interface and stores conflict in the shadow error reservoir / cost ledger. When pressure rises and correction cannot bind binding = revision that becomes observable and real, destructive actions can appear as crude ways to force contact: betrayal, cheating, scapegoating, cruelty, sabotage, self-torture. These acts create irreversibility closing options so the situation becomes “real”, but they do not create repair. Evil is described here as anti-repair behavior: actions that increase contradiction and prevent correction from becoming real.
Vladisav Jovanovic (Wed,) studied this question.