abstract: In the ever-changing world of video games and digital entertainment, it is important that titles that advance the art form in meaningful ways are not forgotten. One such game at risk is Freedom: Rebels in the Darkness . Through its nonlinear, player-driven narrative, Freedom not only challenges the limitations of the archive, but it also presents a way of reclaiming it in a manner similar to what Saidiya Hartman describes in "Venus in Two Acts." In so doing, the game allows players to create a counter-history that goes beyond what the archive presents the history of slavery to be.
James Hoyle (Thu,) studied this question.