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The use of the Metaverses as a platform for human interaction is a trend that exists worldwide in the current web environment where participation and collaboration are the basis for generation of collective knowledge. This article is a review of the research that has been developed at the University of Panama for the use of Metaverse (virtual worlds) based on free software as virtual learning environments and their applications in e-Learning retaled to Electronics.
Vernaza et al. (Fri,) studied this question.
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