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This project presents the development of a room-scale Virtual Reality (VR) cultural heritage experience, a transmedia storytelling approach for showing museology VR content in a public setting. "Tomb of a Sultan: A VR Digital Heritage Approach" features the 19 th century tomb of Sultan Hussein Shah as a three dimensional model reproduced using photogrammetry from the actual heritage site in Malacca. Room-scale VR experience has been made possible with the introduction of sensor-based head mount displays (HMD). However, the user experience and criteria for hyper-realistic VR in the cultural heritage context requires further study in terms of method and apparatus. In this paper we describe a prototype system, a user evaluation study and directions for future work.
See et al. (Mon,) studied this question.