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Aims: Dermoscopy is a non-invasive method of examining skin lesions under high magnification and is gradually replacing the need for invasive skin biopsies.Training is required to gain competency in clinical practice.Gamification employs game-like elements to enhance education engagement and can serve as an engaging means of delivering medical education.We sought to use gamified learning and a mobile-based platform to deliver dermoscopy education to physicians.Methods: We developed SKIN@GoPRIME, an interactive smartphone mobile platform.Thirty physician participants were randomly assigned to either watch an online dermoscopy lecture or to use SKIN@GoPRIME.In total, 28 participants completed both pre-and post-learning quizzes, and feedback on SKIN@GoPRIME was collected.Results: Overall, participants who used SKIN@GoPRIME demonstrated a significant 1.71 point mean score improvement (p = 0.0018).Compared to family medicine physicians, internal medicine physicians had a greater mean score improvement after using SKIN@GoPRIME compared after watching the lecture (2.14 vs. 1.29, p = 0.35).Based on user feedback, 83% felt that SKIN@GoPRIME can be used as a form of training to acquire the applied competencies required in their job scope.Conclusions: SKIN@GoPRIME, a novel learning tool developed with the principles of gamification, is an effective means of delivering dermoscopy education.Larger studies are required to further validate the effectiveness of gamified learning techniques in dermoscopy education.Future studies should also be involved in the optimization of SKIN@GoPRIME to more effectively deliver dermoscopy education.
R Buri (Wed,) studied this question.