Key points are not available for this paper at this time.
This poster suggests a terminological continuum from reflection (push) to invention (pull) for describing children's technologies. Situated as social actors in the zone of proximal development, children's technologies support diverse developmental processes, from the invention sparked by a blank canvas to the metacognitive reflection suggested by maintaining and revisiting a progress portfolio. It is suggested that affect-neutral terminology for situating specific technologies along this continuum will assist designers in their own processes of invention and reflection.
Nelson et al. (Wed,) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: