Key points are not available for this paper at this time.
The study identifies how the game elements of points, badges, and leaderboards could be used to engage students to enhance learning outcomes in educational settings. As the innovative teaching paradigm is gaining importance every day, gamification is unrolling as a provoking approach to engaging and motivating students by making the learning process more captivating and interactive. Thus, the main goal is to consider how these factors impact students' intrinsic and extrinsic motivation and how they can result in better academic performance and higher knowledge retention. Besides, the work will help to evaluate how consistent gamification is with the existing educational theories, which are behaviorism, constructivism, and cognitivism, and how these theories help to implement those elements of gamification effectively. The paper discusses how its practicality and success in diverse educational environments have been highlighted using a good number of case studies. Eventually, it tries to give an overall view of gamification's role in modern education and emphasizes the potentiality of redefining traditional learning paradigms.
Strousopoulos et al. (Fri,) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: