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Interactive real-time streaming applications such as audio-video conferencing, online gaming and app streaming, place stringent requirements on the network in terms of delay, jitter, and packet loss. Many of these applications inherently involve client-to-client communication, which is particularly challenging since the performance requirements need to be met while traversing the public wide-area network (WAN). This is different from the typical situation of cloud-to-client communication, where the WAN can often be bypassed by moving a communication end-point to a cloud “edge”, close to the client. Can we nevertheless take advantage of cloud resources to improve the performance of real-time client-to-client streaming over the WAN?
Jiang et al. (Mon,) studied this question.
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