Key points are not available for this paper at this time.
The objective of this study was to assess adolescents’ receptivity to the use of new interactive media for dissemination of sensitive health messages. We propose a conceptual framework based on the Extended Parallel Process Model (EPPM) to design a game-based HIV/AIDS intervention for adolescents. Amongst key findings, we found that Game Play led to changes in attitudes and intentions.
Chib et al. (Tue,) studied this question.