Key points are not available for this paper at this time.
Contemporary research has indicated that students enjoy playing computer games. As a consequence, recreational computer games are becoming an increasingly significant part of student’s lives. At the same time, use of educational software in schools is increasing. It has been proposed that playing recreational computer games may facilitate cognitive processes such as forming complex mental representations and making inferences. In this study, a qualitative approach was adopted to determine the cognitive processes students engaged in while playing recreational computer games. This was conducted with a view to determining the validity of incorporating computer game features into educational software. Twenty-one high school students participated. Results indicated that players practiced complex cognitive processes such as interpreting explicit and implicit information, inductive reasoning, metacognitive analysis, and problem solving.
Pillay et al. (Wed,) studied this question.