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Learning can be performed in various ways and can utilize different technologies. This paper presents a review of current and previous research to understand the use of virtual reality technology for learning. This paper used a systematic literature review (SLR) as a method. Research question (RQ) was determined in the first step. The query for searching the previous research on popular database journals was generated from previously created RQ. Popular journals included IEEE Xplore, ScienceDirect, SpringerLink, Scopus, and ACM Digital Library. Thirty-two related articles were produced from the search, then reviewed. The study concluded that there were four purposes of using virtual reality for learning, two types of devices used, and two types of user experiences.
Kurniawan et al. (Mon,) studied this question.
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