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There are different definitions of the metaverse. Some are from technical perspectives, which emphasise multiple criteria for identifying a metaverse system, such as being persistent, shared, and decentralised. On the other hand, some researchers consider metaverse as a virtual learning environment, which enables people to interact with others or experience authentic contexts. Owing to the diverse notations of the metaverse, educational researchers might feel confused and wonder how the metaverse can be used in educational settings and whether the systems they have used can be called the metaverse. In this paper, we address this issue from different angles, the broad sense and the narrow sense. In particular, the broad sense definition is proposed from the perspective of educational objectives and needs. Moreover, research design modes regarding the metaverse in education are discussed by considering the roles played by emerging technologies, such as virtual reality (VR), artificial intelligence (AI), and mobile technologies.
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Gwo Jen Hwang
National University of Tainan
Shu Yun Chien
National Taiwan University of Science and Technology
International Journal of Mobile Learning and Organisation
National Taiwan University of Science and Technology
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Hwang et al. (Sat,) studied this question.
synapsesocial.com/papers/6a288455f746dea6f32caef2 — DOI: https://doi.org/10.1504/ijmlo.2024.135179