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Are Irrealia Determined by Genres... for Real? A Corpus-Based Study on the Impact of Gaming Genres on the Localisation of Fictional Worlds | Synapse
April 15, 2026
Open Access
Are Irrealia Determined by Genres... for Real? A Corpus-Based Study on the Impact of Gaming Genres on the Localisation of Fictional Worlds
SC
Simon Copet
AR
Alice Ray
Puntos clave
This research aims to explore how different gaming genres affect the localisation of fictional worlds and the concept of irrealia.
Utilized a corpus-based approach to analyze texts from various gaming genres.
Compared localisation techniques across different genres.
Examined the portrayal of fictional worlds within the analysed texts.
Identified distinct localisation strategies based on gaming genre.
Showed that genres significantly influence the representation of irrealia in fiction.
Revealed patterns in how fictional worlds are constructed across genres.
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Copet et al. (Wed,) studied this question.
synapsesocial.com/papers/69df2a4be4eeef8a2a6af7fb
https://doi.org/https://doi.org/10.17533/udea.mut.v19n1a03