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April 15, 2026SHILAP Revista de lepidopterología0 citationsOpen Access

Are Irrealia Determined by Genres... for Real? A Corpus-Based Study on the Impact of Gaming Genres on the Localisation of Fictional Worlds

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SCSimon CopetUniversity of MonsARAlice RayUniversité d'Orléans

Key Points

  • This research aims to explore how different gaming genres affect the localisation of fictional worlds and the concept of irrealia.
  • Utilized a corpus-based approach to analyze texts from various gaming genres.
  • Compared localisation techniques across different genres.
  • Examined the portrayal of fictional worlds within the analysed texts.
  • Identified distinct localisation strategies based on gaming genre.
  • Showed that genres significantly influence the representation of irrealia in fiction.
  • Revealed patterns in how fictional worlds are constructed across genres.

Abstract

International audience

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Cite This Study

Copet et al. (2026) studied this question.

synapsesocial.com/papers/69df2a4be4eeef8a2a6af7fbhttps://doi.org/10.17533/udea.mut.v19n1a03
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

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  5. 5Variations in gaming experiences, time, and spending across genres2026