ABSTRACT Objective To develop and validate an educational technology as an auxiliary tool for teaching undergraduate nursing students about the health of the elderly. Method Methodological research with a psychometric approach, using a quantitative and descriptive design on the development and validation of the content, design and playability of an educational technology, in the form of a board game, carried out in four stages: literature review; development of card content and game rules; construction of the board and card design; validation of content and design by experts and validation of playability by nursing students. Results A board game with 120 cards about older adult health was developed. Validation among experts indicated that the tool was appropriate for the students’ needs (CVI 0.94) and that it used key aspects that are relevant and should be reinforced in teaching (CVI 0.92). In validation with students, the educational technology obtained significant results in the items evaluated, with the highest average being 9.7. The students positively evaluated the game's engaging nature and its ability to motivate learning. Conclusion and implications for practice The developed game has the potential to bring innovation to traditional teaching processes, responding to the needs highlighted in the Nursing Curriculum Guidelines and Framework Law.
Carvalho et al. (Wed,) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: