Background: The most prevalent dysfunction following a stroke is weakness or paralysis, which often leads to upper limb impairments, Limiting independence in daily activities. Virtual Reality has emerged as recent treatment approach in stroke rehabilitation. VR therapies give stroke survivors the rare chance to engage in a rich environment while receiving scalable, structured training Opportunities reinforced by multimodal feedback to improve neuroplasticity and skill acquisition via repeated practice. To Aim: determine the effect of Virtual Reality-based therapy along with Conventional exercises in improving upper limb motor functions, Cognition deficits, Depression, and Quality of life in stroke survivors. This was randomized control trial, inv Methods and Material: olved 18 Stroke survivors in Sub-Acute stage. All Participants were randomly divided in to Experimental and Control group. All participants in Experimental group received VR- based Exercise therapy along with Conventional Exercise therapy and Control group participant received conventional exercise therapy only 5 times per week for 4 weeks. Data were collected at day 0 and at day 30th by using the outcome measure tools like Fugl Meyer Assessment-UA, Montreal Cognitive, Assessment scale, Beck depression inventory and Stroke impact scale. The analysis of the data was done by using SPSS Software. Significant improvements was observed in Fugl Mayer-UL (p < 0.05), MoCA Result: (p < 0.05), scores, Beck Depression inventory (p < 0.05) and in stroke impact scale Strength, Memory and thinking, ADL/IADL, Communication, Emotion, Hand functions, Participation (p <0.05) domains demons. VR-based exercise therapy along with conventiona Conclusion: l Physiotherapy shows potential to improve motor and cognitive functions in stroke survivors
Singh et al. (Tue,) studied this question.
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