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A novel design of a visual communication system for animated character graphic pictures in a virtual reality environment is offered due to the lack of edge data identification in existing visual communication systems, which results in poor motion continuity of animated characters. This essay looks into the best ways to include graphic image processing into visual communication design. Using methods like picture processing, processing of visual images, and word processing through various processing tools, three design processes of refining the object, graphic image reorganisation, and graphic image refinement processing are used to complete the application of graphic image processing in visual communication design. The Sobel edge operator is also introduced to establish the application of graphic image processing in visual communication design. The motion of the animated character was created by simulation tests using the developed and existing systems, respectively. The effectiveness of the designed system is confirmed by examining the animated character’s motion grasping comparison chart, which reveals that the motion movements created by the designed system are more cogent and that the continuous effect of the position of the limbs in the motion is similar to that of a real person.
Zhengyu Yang (Sun,) studied this question.