Key points are not available for this paper at this time.
In this study, we have developed a digital content for computational thinking education for early children using Origami: creating an object by folding a paper. The distinctive feature of the content developed in this study is the combination of Origami with educational effects related to mathematics and spatial perception, along with robot control through visual programming commonly used in computational thinking education. By implementing the system and conducting workshops, we validated the usefulness of the proposed content.
Ito et al. (Thu,) studied this question.