Key points are not available for this paper at this time.
This public report provides a detailed summary of the Case Studies scheduled and undertaken by the Games Realising Effective & Affective Transformation (GREAT) project over the duration of the project. The report presents an analysis and synthesis of the studies and provides detail of how each of the studies contributes directly to the objectives and outcomes of the project. Further, specific and detailed reference is made as to how each of the studies address the project’s research questions.
Rebecca et al. (Fri,) studied this question.