Actively exercising and spectating sport are popular leisure activities, but have yet to become more accessible. While the SportsHCI research community is growing, technology is primarily researched for the non-disabled body. Further, accessibility often ends at the practical inclusion without aiming for equitable experiences. My PhD project orients towards endeavours in SportsHCI and addresses both active and passive engagement in sport. Through two case studies, I explore the accessibility of sports technology, i.e., study cycling and interactive seat plans, and provide a comprehensive account that considers both facets. Grounded in participatory methods, my research involves exploratory and qualitative methods that lay the foundation for the final prototypes of sports technology for people with reduced mobility.
Lukas Strobel (Thu,) studied this question.