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The increasing use of video games and virtual reality for education, as well as entertainment, warrants a method of assessing the degree to which these modalities of presentation may adversely affect the viewers. For adults, this tool currently exists in the Simulator Sickness Questionnaire (SSQ; Kennedy, Lane, Berbaum, however this creates a completely unstandardized method of assessing the amount of simulator sickness experienced. This paper introduces a Child Simulator Sickness Questionnaire as a simple, short, standardized method of collecting simulator sickness symptom data for children.
Hoeft et al. (Wed,) studied this question.