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The rapid development of vision-based 3D perceptions, in conjunction with the inherent vulnerability of deep neural networks to adversarial examples, motivates us to investigate realistic adversarial attacks for the 3D detection models in autonomous driving scenarios. Due to the perspective transformation from 3D space to the image and object occlusion, current 2D image attacks are difficult to generalize to 3D detectors and are limited by physical feasibility. In this work, we propose a unified framework to generate physically printable adversarial patches with different attack goals: 1) instance-level hiding—pasting the learned patches to any target vehicle allows it to evade the detection process; 2) scene-level creating—placing the adversarial patch in the scene induces the detector to perceive plenty of fake objects. Both crafted patches are universal, which can take effect across a wide range of objects and scenes. To achieve above attacks, we first introduce the differentiable image-3D rendering algorithm that makes it possible to learn a patch located in 3D space. Then, two novel designs are devised to promote effective learning of patch content: 1) a Sparse Object Sampling Strategy is proposed to ensure that the rendered patches follow the perspective criterion and avoid being occluded during training, and 2) a Patch-Oriented Adversarial Optimization is used to facilitate the learning process focused on the patch areas. Both digital and physical-world experiments are conducted and demonstrate the effectiveness of our approaches, revealing potential threats when confronted with malicious attacks. We also investigate the defense strategy using adversarial augmentation to further improve the model’s robustness.
Wang et al. (Fri,) studied this question.