This article examines technologies for developing creative thinking in primary education and their pedagogical significance within modern competency-based learning systems. It explores the psychological foundations of creativity in young learners and analyzes innovative teaching approaches such as interactive learning, STEAM education, project-based learning, game-based learning, and digital educational tools. The study highlights that the systematic use of these technologies significantly enhances pupils’ imagination, problem-solving abilities, cognitive flexibility, and motivation for learning.
Goʻzalxon Qakhramon kizi Mirzayeva (Sun,) studied this question.