This article examines technologies for developing creative thinking in primary education and their pedagogical significance within modern competency-based learning systems. It explores the psychological foundations of creativity in young learners and analyzes innovative teaching approaches such as interactive learning, STEAM education, project-based learning, game-based learning, and digital educational tools. The study highlights that the systematic use of these technologies significantly enhances pupils’ imagination, problem-solving abilities, cognitive flexibility, and motivation for learning.
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Goʻzalxon Qakhramon kizi Mirzayeva
Ferghana Polytechnical Institute
Ferghana Polytechnical Institute
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Goʻzalxon Qakhramon kizi Mirzayeva (Sun,) studied this question.
synapsesocial.com/papers/6a1e72cb30b38c64201b6087 — DOI: https://doi.org/10.5281/zenodo.20476110