Synapse
⌘+K
Synapse
PulseExploreClubsResearchersJournals
Instagram
HomeClubsExplore
August 13, 2025BMC PediatricsOpen Access

The effect of active video games on pain intensity, joint range of motion, and motor function in children with burns: a randomized clinical trial

View Full Paper
Ask AI
Bookmark
Share

Authors

MVMaryam VarzeshiKDKolsoum DeldarSTSeyed Hassan Tavousi

Discussion

Loading...

Member takes

Overview

Randomized controlled trial shows active video games reduced pain and improved joint range in pediatric burn patients, suggesting innovative rehabilitation methods.

Key Points

  • Active video games significantly reduced pain intensity in children with burns, enhancing their rehabilitation experience.
  • The study revealed a substantial improvement in wrist joint range of motion post-intervention, with significant p-values indicating strong results.
  • This randomized controlled trial compared Kinect Xbox-based therapy with traditional physiotherapy, emphasizing the potential of modern approaches in pediatric care.
  • Findings suggest that active video games could serve as a valuable complementary therapy for rehabilitation in children with burns, needing further validation.

Cite This Study

Varzeshi et al. (2025) studied this question.

synapsesocial.com/papers/68a363490a429f797332a280https://doi.org/10.1186/s12887-025-05972-3
View Full Paper
Ask AI
Bookmark
Share