Game-based experiments demonstrate how counterfactual ignorance shapes decision-making, implying new insights into self-simulation.
Pretending not to know requires appreciating how one would behave without a given piece of knowledge, and acting accordingly. Here, two game-based experiments reveal a capacity to simulate decision-making under such counterfactual ignorance. 1001 English-speaking adults saw the solution to a game (ship locations in Battleship, the hidden word in Hangman) but attempted to play as though they never had this information. Pretenders accurately mimicked broad aspects of genuine play, including the number of guesses required to reach a solution, as well as subtle patterns, such as effects of decision uncertainty on decision time. While peers were unable to detect pretense, statistical analysis and computational modeling uncovered traces of ‘over-acting’ in pretenders’ decisions, suggesting a schematic simulation of their minds. Opening up a new approach to studying self-simulation, our results reveal intricate metacognitive knowledge about decision-making, drawn from a rich—but simplified—internal model of cognition.
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Mazor et al. (2025) studied this question.
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