QSLT-Map demonstrates improved navigation and mapping in robots, highlighting quorum-sensing and hierarchical methods.
This paper presents QSLT-Map, a bearing-only hierarchical mapping and navigation framework that fuses a bacterial quorum-sensing (QS) layer with an LT-style landmark tree on minimalist robots. The method stores compact viewframes and promotes slowly varying bearings to a stable backbone while leaving volatile cues near the leaves, enabling aggressive pruning without breaking homing. QS provides a local scalar intensity derived from single-hop broadcasts (ESP-NOW) that adapts the effective capture threshold, coordinates leader-follower roles, and guides pruning toward regions that matter. A saturated differential-drive controller based on a secant direction from bearing differences, with a wall-following fallback, closes the loop without reliance on metric maps or infrastructure. We implement the full stack on SERB+ESP32 with fixed-size buffers and FreeRTOS tasking, keeping per-agent computation O(1) and memory within a few kilobytes for typical routes. Experiments in Player/Stage and on hardware show reduced time-to-goal and faster re-engagement after visual loss relative to an LT-only baseline, as well as high success under strict pruning and fewer collisions near doorways. The ranking of methods is consistent across testbeds, indicating that QS-aware capture and pruning transfer beyond instrumented arenas while remaining within the compute and communication budgets of small indoor platforms.
No takes yet. Share an insight, caveat, or question.
Fredy Martínez (2025) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: