This analysis explores bio-inspired game mechanics and aesthetics in Wingspan, emphasizing STEM themes.
This article analyzes the game Wingspan, created by Elizabeth Hargrave, from the perspective of Jesse Schell (2010) and Marc LeBlanc (2004), observing biological inspiration as a catalytic source of mechanics, aesthetics, narrative and technology in the creation of STEM board games, which incorporate elements of Science, Technology, Engineering and Mathematics. Considering that board games have been present in society for centuries, Johan Huizinga (2012), Roger Caillois (1967) and Harold Murray (1952), highlight the integral role that games play in the development of human civilization, ratifying that the culture of play is inherent in man. In the current games market, there is a growing trend towards the emergence of nature-inspired board games, based on the intricate systems, patterns and dynamics observed in the natural world. Bio-inspired games captivate with their thematic richness, engage different gender players and promote ecological appreciation, such as Wingspan.
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ernanda Lucia Regueira Moreira (2025) studied this question.
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