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September 10, 2025Open Access

Reducing Redundant Computation in Ad-Hoc Multiplayer Gaming through SpatialTask Delegation and Synchronization

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Authors

NSNikheel Vishwas Savant

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Overview

This decentralized framework improves task delegation and synchronization in multiplayer gaming, reducing resource waste.

Key Points

  • The proposed framework reduces redundant computation in multiplayer gaming environments, enhancing efficiency.
  • By achieving a 30% reduction in redundant CPU load, the framework significantly improves system performance.
  • This approach uses spatial awareness and event-driven synchronization to enhance energy efficiency in games.
  • The peer-to-peer protocol ensures relevant data transmission, minimizing network overload in busy gaming environments.

Cite This Study

Nikheel Vishwas Savant (2025) studied this question.

synapsesocial.com/papers/68c1aacc54b1d3bfb60e3652https://doi.org/10.63412/qfapc349
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