This work reveals the decidability of safety games in a turn-based framework, indicating implications for memory communication.
We consider an extension of the classical Total Store Order (TSO) semantics by expanding it to turn-based 2-player safety games. During her turn, a player can select any of the communicating processes and perform its next transition. We consider different formulations of the safety game problem depending on whether one player or both of them transfer messages from the process buffers to the shared memory. We give the complete decidability picture for all the possible alternatives.
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Spengler et al. (2025) studied this question.
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