This article demonstrates the impact of gamification on guided independent work among foreign students, highlighting a new game framework.
The aim of the study is to demonstrate the potential of meaningful gamification in guided independent work of foreign linguistics students studying Russian, using the example of an original game. This article is the first to propose the application of gamification to guided independent work of foreign university students and presents a game developed by the author, which constitutes the novelty of the research. As a result, the author identifies nine elements of gamification, six stages of gamification for guided independent work of foreign students, and offers a methodological framework that includes a game plot, rules, and assignments.
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Elena Michailovna Spivakova (2025) studied this question.
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