With the rapid development of virtual reality (VR) technology, its application in education has become increasingly widespread, particularly in dance teaching—a field that relies heavily on spatial perception and real-time motion feedback. VR technology, with its immersive, interactive, and visual capabilities, offers promising solutions. This study designed an immersive VR teaching system incorporating motion capture, enhanced feedback, and tiered training modules, and validated it through experiments in realistic teaching scenarios. By analyzing existing technical limitations, a multi-channel sensory-driven model was proposed to improve interaction and movement expressiveness. Results showed that the system significantly enhanced learners' initiative and movement accuracy, providing both theoretical support and practical guidance for future VR-based teaching innovations.
Wei Tong (Tue,) studied this question.
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