This analysis demonstrates the real-time friction modeling of ball joints using machine learning, highlighting its effectiveness in driving simulations.
Ball joints are components of the vehicle axle, and their friction characteristics must be considered when evaluating vibration behavior and ride comfort in driving simulator-based simulations. To model the three-dimensional friction behavior of ball joints, real-time capability and intuitive parameterization using data from standardized component test benches are essential. These requirements favor phenomenological modeling approaches. This paper applies a spherical, three-dimensional friction model based on the LuGre model, compares it with alternative approaches, and introduces a universal parameter estimation framework using machine learning. Furthermore, the kinematic operating ranges of ball joints are derived from vehicle measurements, and component-level measurements are conducted accordingly. The collected measurement data are used to estimate model parameters through gradient-based optimization for all considered models. The results of the model fitting are presented, and the model characteristics are discussed in the context of their suitability for online simulation in a driving simulator environment. We demonstrate that the proposed parameter estimation framework is capable of learning all the applied models. Moreover, the three-dimensional LuGre-based approach proves to be well suited for capturing the dynamic friction behavior of ball joints in real-time applications.
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Pfitzer et al. (2025) studied this question.
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