PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
August 29, 2024Dokuz Eylül Üniversitesi Güzel Sanatlar Fakültesi Dergisi2 citationsOpen Access

Bridging the Gap: Using Digital Interactives for Social Museums

View Full Paper
GEGamze Ergin

Key Points

Key points are not available for this paper at this time.

Abstract

Designing the built environment with an inclusive approach that allows equal access to everyone is necessary for reducing social inequalities. Creating a physical environment that includes all segments of society and activates all senses is crucial in museum spaces. Digital interactions used in museum spaces offer new possibilities and interfaces to eliminate inequalities and increase inclusiveness in museum spaces. This study examines the integration of digital interactives in museums with a focus on the social museum concept. Through a comprehensive review of literature spanning museum studies on social museums, digital interactives, and inclusive museum concepts, this research investigates the role of digital interactives in fostering social engagement and facilitating interactive learning experiences within museum settings. Drawing on the theoretical framework and practical examples the paper explores how to employ digital technologies strategically to enhance visitor interaction, promote inclusivity, and facilitate knowledge sharing in social museum environments. This research demonstrates the transformative potential of digital interactives in museums as social spaces and provides a comprehensive understanding of the dynamic relationship between technology, museum practices, and social inclusion.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Gamze Ergin (2024) studied this question.

synapsesocial.com/papers/68e5a80fb6db643587542269https://doi.org/10.17484/yedi.1494586
Ask AI
Helpful
Bookmark
Share
View Full Paper