In the world of digital avatars, three-dimensional (3D) human models are utilized to replicate real-world appearance and movements with a higher degree of realism compared to traditional 2D representations. Currently, extensive person-specific data capturing and 3D artists are required to create photorealistic avatars of existing people. Determining the 3D pose and articulation of an avatar from 2D images requires complex algorithms, a capability commonly found in the Visual Effects (VFX) industry but not readily available elsewhere. Hence, this study proposes an approach to generate 3D avatar from a 2D image of a person with uncanny resemblance and an accurate depiction of the subject’s likeness. The proposed approach, PIFu+CycleGAN, combines Pixel-aligned Implicit Function (PIFu) and cycleGAN for textured avatar construction. PIFu is specifically used to capture intricate details and arbitrary topology. Additionally, the hourglass architecture-based module is utilized for T-pose estimation for predicting the initial geometry and shape. Evaluating the proposed approach on the benchmark RenderPeople dataset, it outperforms the state-of-the-art models with values of 1.53 and 1.50 for the Chamfer and P2S distance, respectively. This indicates the creation of high-quality 3D meshes with promising textures, which are of exceptional quality and suitable for animation.
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Shahzad et al. (2024) studied this question.
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