This article presents the design project for a toy, an interactive game with a playful theme of the folk character, Saci, a product developed for the toy library at the Florianópolis University Hospital. This project is based on design methods covered in the Project Methodology discipline of the course UFSC Product Design. As a result of these teachings, a product was developed taking into account the specific needs of the target audience, with an emphasis on Social Design, providing good moments of tranquility and distraction to people who are in extreme difficulty, uncertain about the future and frightened due to periods of hospital stays. The big challenge here is to demonstrate how Designers can and should contribute to hospitalized patients in an inhospitable place in the search to provide fun, entertainment and teaching during the hospitalization period.
No takes yet. Share an insight, caveat, or question.
Vantajo et al. (2024) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: