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August 1, 20240 citationsOpen Access

A Policy-Gradient Approach to Solving Imperfect-Information Games with Iterate Convergence

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MLMingyang LiuGFGabriele FarinaAOAsuman Ozdaglar

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Abstract

Policy gradient methods have become a staple of any single-agent reinforcement learning toolbox, due to their combination of desirable properties: iterate convergence, efficient use of stochastic trajectory feedback, and theoretically-sound avoidance of importance sampling corrections. In multi-agent imperfect-information settings (extensive-form games), however, it is still unknown whether the same desiderata can be guaranteed while retaining theoretical guarantees. Instead, sound methods for extensive-form games rely on approximating counterfactual values (as opposed to Q values), which are incompatible with policy gradient methodologies. In this paper, we investigate whether policy gradient can be safely used in two-player zero-sum imperfect-information extensive-form games (EFGs). We establish positive results, showing for the first time that a policy gradient method leads to provable best-iterate convergence to a regularized Nash equilibrium in self-play.

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Cite This Study

Liu et al. (2024) studied this question.

synapsesocial.com/papers/68e5e1ceb6db643587575ebahttps://doi.org/10.48550/arxiv.2408.00751
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