There is an interest in historical themes on the Russian computer games market. Particular attention should be paid to the growing popularity of games based on Slavic mythology, folklore, and alternative history. The developers — mostly domestic companies from all over Russia — off er to immerse yourselves in the Slavic epic, change the course of history, and simply become witnesses and participants in historical events. A computer game can be considered as an educational material allowing to learn in a game form about a diffi cult period of Russian history — the Time of Troubles of the early 17th century, marked by external intervention, cases of imposture, civil Russian-Polish and Russian-Swedish wars, and state crises. The game is an example of a novel educational methodology that combines the processes of teaching and education.
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Viktoriya Stanislavovna Sapozhnikova (2024) studied this question.
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