Computer graphics advances rapidly advance new innovations in animation practices aiming for ever more realism - calculating exact symmetry, perfect lines and flawless shadows that follow the physicality of reality. However, these technical advancements present a departure from traditional drawing techniques and physical artistry and handcraft, which often embrace originality, experimentation, and individual authorship in animation practices. This project explores hand-drawing and hand-painting techniques in the context of 3D shading and texturing, reintroducing a much-needed return to traditional artistic skills through a mixture of hand-painting and procedural texturing to3D shading. Reaching beyond hyper-realism, this illustrates a new synthesis between 2D drawing and 3D shading techniques.
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Che et al. (2024) studied this question.
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