Answers are grounded in this paper and cite their sources.
The task of assessing student perception of the gaming chatbot with Wordle like puzzles for learning programming is considered. An experiment was conducted, the processing of the results of which made it possible to build 3 regression models describing the influence of factors on the interest, difficulty, and perceived usefulness of the gaming chatbot. Recommendations for using the gaming chatbot are formulated.
No takes yet. Share an insight, caveat, or question.
Alexander N. Varnavsky (2024) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: