We created an online educational game to teach outbreak management principles to first-year medical students. A post-game survey was administered to evaluate the learning experience and identify areas for improvement. Our results show the game was well received, indicating its acceptability and effectiveness as an educational tool. This supports a growing body of literature demonstrating the positive results of gamification in not only medical teaching but also health education more broadly.
No takes yet. Share an insight, caveat, or question.
Scovell et al. (2024) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: