As STEAM education gains attention and popularity, it becomes increasingly important to explore academic projects that reach across disciplines for holistic learning experiences. This paper supports the growing intersection of craft, sound, and technology research and proposes a toolkit to support education, play, and experimentation within this interdisciplinary space. Creating abstractions for Arduino and ChucK technologies, students can focus on learning circuits and crafting DIY instruments, without spending time coding.
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Christopher Bannon (2024) studied this question.
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