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The introduction of IT technologies is one of the important aspects of the successful development of the healthcare industry. Digitalization will affect various fields of medicine: from scientific research and development of new equipment to the system of training professional personnel and ways of interacting with patients. The need to practice the skills of a doctor, on the one hand, and the deontological and ethical aspects of training on real patients, on the other hand, gave impetus to the introduction of VR technologies (virtual reality technologies) into medical education. The prospects for a variety of plot content of programs, the development of practical competencies to automatism, reducing the burden on a teacher or mentor — all these advantages of VR technologies make them convenient to use and enable a specialist for continuous development. However, on the other hand, there are factors that signifi cantly limit the implementation of this innovative tool: the need for additional technical support, the need for teaching staff training and the lack of high-quality software content. The emergence of relevant experience in using technology in practice, the development of new software products, and the expansion of virtual reality applications — all this will allow for a more in-depth and versatile assessment of the possibilities of using VR technologies in medical pedagogy.
Демкина et al. (Tue,) studied this question.