Life-centred design decenters humans and considers all life and the farreaching impacts of design decisions.However, little is known about the application of life-centred design tools in practice and their usefulness and limitations for considering more-than-human perspectives.To address this gap, we carried out a series of workshops, reporting on findings from a first-person study involving one design academic and three design practitioners.Using a popular flat-pack chair as a case study, we generatively identified and applied four tools: systems maps, actant maps, product lifecycle maps and behavioural impact canvas.We found that the tools provided a structured approach for practising systems thinking, identifying human and non-human actors, understanding their interconnectedness, and surfacing gaps in the team's knowledge.Based on the findings, the paper proposes a process for implementing life-centred design tools in design projects.
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Martin Tomitsch (2024) studied this question.
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