In the conventional paradigm of family education, "other people's children" are often used as a benchmark to evaluate the growth of one's own children, to assess their progress and development.This practice often involves constantly comparing children and forcibly separating them from their biological families, which has significant effects on the development of children's characters, their self-assurance, and their social interaction abilities.This paper focuses on the aforementioned phenomenon and attempts to provide a theoretical game design suggestion through visual communication.Its goal is to encourage people who have been subjected to suppression to make changes in the way they approach self-study and self-recognition.The envisioned game serves three essential purposes: boosting users' capacities to recognize and stimulate self-research, facilitating the exchange of emotional and sentimental signals, and promoting higher levels of self-assurance in players.This study will focus on instilling confidence, empathic sharing, and emotional stimuli.
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Zhang et al. (2024) studied this question.
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