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October 8, 2025Engineering Technology & Applied Science Research6 citationsOpen Access

An LLM-Based Behavior Agent with Natural Language Personality Control

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JTJos Timanta TariganBWBrian WijayaASAvin Chaili Salim

Key Points

  • The system allows NPCs to make context-aware decisions based on personality traits, improving engagement.
  • Test results indicate coherent decision-making, demonstrating the effectiveness of LLMs in gaming environments.
  • This approach reduces technical complexity by removing traditional scripting requirements for NPC behavior.
  • Participants experienced the prototype in a roguelike game, confirming the system's alignment with personality traits.

Abstract

This study explores the use of Large Language Models (LLMs) for implementing personality-driven behavior in Non-Player Characters (NPCs) within games. A companion NPC leverages the OCEAN personality model to guide decision-making through natural language prompts, eliminating the need for traditional scripting or behavior trees. A stateless LLM combined with an automated prompt generator dynamically constructs context-aware prompts based on NPC traits, game states, and environmental factors. Implemented in the roguelike Rudantara RPG game, the companion NPC responds to gameplay conditions with behaviors aligned to its defined personality. The test results show that the system enables flexible and coherent decision-making and lowers the technical barrier to creating personalized behavior by allowing the player to interact using natural language instead of a complex behavior tree and scripting. Furthermore, to evaluate the decision-making process, participants with prior experience in RPG games were invited to play the prototype. Their responses indicated that the system was capable of simulating behavior aligned with the assigned personality traits.

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Cite This Study

Tarigan et al. (2025) studied this question.

synapsesocial.com/papers/68e6860af44b9035634c21d3https://doi.org/10.48084/etasr.12631
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