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May 11, 20249 citationsOpen Access

"Ah! I see" - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization System

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SMSai Siddartha MaramEKErica KleinmanJVJennifer Villareale

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Abstract

Educational games have emerged as potent tools for helping students understand complex concepts and are now ubiquitous in global classrooms, amassing vast data. However, there is a notable gap in research concerning the effective visualization of this data to serve two key functions: (a) guiding students in reflecting upon their game-based learning and (b) aiding them in analyzing peer strategies. In this paper, we engage educators, students, and researchers as essential stakeholders. Taking a Design-Based Research (DBR) approach, we incorporate UX design methods to develop an innovative visualization system that helps players learn through gaining insights from their own and peers' gameplay and strategies.

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Cite This Study

Maram et al. (2024) studied this question.

synapsesocial.com/papers/68e6a899b6db64358762bab3https://doi.org/10.1145/3613904.3642484
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